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global-require

Require require() calls to be placed at top-level module scope

This rule was deprecated in ESLint v7.0.0. Please use the corresponding rule in eslint-plugin-n.

In Node.js, module dependencies are included using the require() function, such as:

var fs = require("fs");

While require() may be called anywhere in code, some style guides prescribe that it should be called only in the top level of a module to make it easier to identify dependencies. For instance, it’s arguably harder to identify dependencies when they are deeply nested inside of functions and other statements:

function foo() {
    if (condition) {
        var fs = require("fs");
    }
}

Since require() does a synchronous load, it can cause performance problems when used in other locations.

Further, ES6 modules mandate that import and export statements can only occur in the top level of the module’s body.

Rule Details

This rule requires all calls to require() to be at the top level of the module, similar to ES6 import and export statements, which also can occur only at the top level.

Examples of incorrect code for this rule:

Open in Playground
/*eslint global-require: "error"*/
/*eslint-env es6*/

// calling require() inside of a function is not allowed
function readFile(filename, callback) {
    var fs = require("fs");
    fs.readFile(filename, callback);
}

// conditional requires like this are also not allowed
if (DEBUG) {
    require("debug");
}

// a require() in a switch statement is also flagged
switch (x) {
    case "1":
        require("1");
        break;
}

// you may not require() inside an arrow function body
var getModule = (name) => require(name);

// you may not require() inside of a function body as well
function getModule(name) {
    return require(name);
}

// you may not require() inside of a try/catch block
try {
    require(unsafeModule);
} catch (e) {
    console.log(e);
}

Examples of correct code for this rule:

Open in Playground
/*eslint global-require: "error"*/

// all these variations of require() are ok
require("x");
var y = require("y");
var z;
z = require("z").initialize();

// requiring a module and using it in a function is ok
var fs = require("fs");
function readFile(filename, callback) {
    fs.readFile(filename, callback);
}

// you can use a ternary to determine which module to require
var logger = DEBUG ? require("dev-logger") : require("logger");

// if you want you can require() at the end of your module
function doSomethingA() {}
function doSomethingB() {}
var x = require("x"),
    z = require("z");

When Not To Use It

If you have a module that must be initialized with information that comes from the file-system or if a module is only used in very rare situations and will cause significant overhead to load it may make sense to disable the rule. If you need to require() an optional dependency inside of a try/catch, you can disable this rule for just that dependency using the // eslint-disable-line global-require comment.

Version

This rule was introduced in ESLint v1.4.0.

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