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Custom Processors

You can also create custom processors that tell ESLint how to process files other than standard JavaScript. For example, you could write a custom processor to extract and process JavaScript from Markdown files (eslint-plugin-markdown includes a custom processor for this).

Custom Processor Specification

In order to create a custom processor, the object exported from your module has to conform to the following interface:

const plugin = {

    meta: {
        name: "eslint-plugin-example",
        version: "1.2.3"
    },
    processors: {
        "processor-name": {
            meta: {
                name: "eslint-processor-name",
                version: "1.2.3"
            },
            // takes text of the file and filename
            preprocess(text, filename) {
                // here, you can strip out any non-JS content
                // and split into multiple strings to lint

                return [ // return an array of code blocks to lint
                    { text: code1, filename: "0.js" },
                    { text: code2, filename: "1.js" },
                ];
            },

            // takes a Message[][] and filename
            postprocess(messages, filename) {
                // `messages` argument contains two-dimensional array of Message objects
                // where each top-level array item contains array of lint messages related
                // to the text that was returned in array from preprocess() method

                // you need to return a one-dimensional array of the messages you want to keep
                return [].concat(...messages);
            },

            supportsAutofix: true // (optional, defaults to false)
        }
    }
};

// for ESM
export default plugin;

// OR for CommonJS
module.exports = plugin;

The preprocess method takes the file contents and filename as arguments, and returns an array of code blocks to lint. The code blocks will be linted separately but still be registered to the filename.

A code block has two properties text and filename. The text property is the content of the block and the filename property is the name of the block. The name of the block can be anything, but should include the file extension, which tells ESLint how to process the current block. ESLint checks matching files entries in the project’s config to determine if the code blocks should be linted.

It’s up to the plugin to decide if it needs to return just one part of the non-JavaScript file or multiple pieces. For example in the case of processing .html files, you might want to return just one item in the array by combining all scripts. However, for .md files, you can return multiple items because each JavaScript block might be independent.

The postprocess method takes a two-dimensional array of arrays of lint messages and the filename. Each item in the input array corresponds to the part that was returned from the preprocess method. The postprocess method must adjust the locations of all errors to correspond to locations in the original, unprocessed code, and aggregate them into a single flat array and return it.

Reported problems have the following location information in each lint message:

type LintMessage = {

  /// The 1-based line number where the message occurs.
  line?: number;

   /// The 1-based column number where the message occurs.
  column?: number;

  /// The 1-based line number of the end location.
  endLine?: number;

  /// The 1-based column number of the end location.
  endColumn?: number;

  /// If `true`, this is a fatal error.
  fatal?: boolean;

  /// Information for an autofix.
  fix: Fix;

  /// The error message.
  message: string;

  /// The ID of the rule which generated the message, or `null` if not applicable.
  ruleId: string | null;

  /// The severity of the message.
  severity: 0 | 1 | 2;

  /// Information for suggestions.
  suggestions?: Suggestion[];
};

type Fix = {
    range: [number, number];
    text: string;
}

type Suggestion = {
    desc?: string;
    messageId?: string;
    fix: Fix;
}

By default, ESLint does not perform autofixes when a custom processor is used, even when the --fix flag is enabled on the command line. To allow ESLint to autofix code when using your processor, you should take the following additional steps:

  1. Update the postprocess method to additionally transform the fix property of reported problems. All autofixable problems have a fix property, which is an object with the following schema:

    {
        range: [number, number],
        text: string
    }
    

    The range property contains two indexes in the code, referring to the start and end location of a contiguous section of text that will be replaced. The text property refers to the text that will replace the given range.

    In the initial list of problems, the fix property will refer to a fix in the processed JavaScript. The postprocess method should transform the object to refer to a fix in the original, unprocessed file.

  2. Add a supportsAutofix: true property to the processor.

You can have both rules and custom processors in a single plugin. You can also have multiple processors in one plugin. To support multiple extensions, add each one to the processors element and point them to the same object.

The meta object helps ESLint cache the processor and provide more friendly debug message. The meta.name property should match the processor name and the meta.version property should match the npm package version for your processors. The easiest way to accomplish this is by reading this information from your package.json.

Specifying Processor in Config Files

In order to use a processor from a plugin in a configuration file, import the plugin and include it in the plugins key, specifying a namespace. Then, use that namespace to reference the processor in the processor configuration, like this:

// eslint.config.js
import example from "eslint-plugin-example";

export default [
    {
        plugins: {
            example
        },
        processor: "example/processor-name"
    }
];

See Specify a Processor in the Plugin Configuration documentation for more details.

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